![]() I don't get true-blue management sim or 4X vibes from it, but as a streamlined version of those systems thrown in Vanillaware's cooking pot with a heavy splash of Fire Emblem, Unicorn Overlord looks tailor-made for me – and, I know for certain, a lot of folks hankering for a tactical RPG. ![]() There are mining spots, wood and stone deliveries, passive goods produced by garrisons and forts, war funds, as well as prestige currency like Renown which seems to be key to upgrading your cities and unlocking new functions. There's a surprising amount of resource management to Unicorn Overlord, even putting manpower aside. Items can be delivered to towns to help with rebuilding efforts, which sounds like a good way to blend the open-world mechanics. Marrying these points, your quest log contains (at least – just from what I've seen) main quests, side quests, liberation quests, and overworld quests, sending you all over the place to fend off enemy militia or, perhaps, into the fields for a bit of gathering.
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